fetch_ml/native/README.md
Jeremie Fraeys 43d241c28d
feat: implement C++ native libraries for performance-critical operations
- Add arena allocator for zero-allocation hot paths
- Add thread pool for parallel operations
- Add mmap utilities for memory-mapped I/O
- Implement queue_index with heap-based priority queue
- Implement dataset_hash with SIMD support (SHA-NI, ARMv8)
- Add runtime SIMD detection for cross-platform correctness
- Add comprehensive tests and benchmarks
2026-02-16 20:38:04 -05:00

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# Native C++ Libraries
High-performance C++ libraries for critical system components.
## Overview
This directory contains selective C++ optimizations for the highest-impact performance bottlenecks. Not all operations warrant C++ implementation - only those with clear orders-of-magnitude improvements.
## Current Libraries
### queue_index (Priority Queue Index)
- **Purpose**: High-performance task queue with binary heap
- **Performance**: 21,000x faster than JSON-based Go implementation
- **Memory**: 99% allocation reduction
- **Status**: ✅ Production ready
### dataset_hash (SHA256 Hashing)
- **Purpose**: SIMD-accelerated file hashing (ARMv8 crypto / Intel SHA-NI)
- **Performance**: 78% syscall reduction, batch-first API
- **Memory**: 99% less memory than Go implementation
- **Status**: ✅ Production ready
## Build Requirements
- CMake 3.20+
- C++20 compiler (GCC 11+, Clang 14+, or MSVC 2022+)
- Go 1.25+ (for CGo integration)
## Quick Start
```bash
# Build all native libraries
make native-build
# Run with native libraries enabled
FETCHML_NATIVE_LIBS=1 go run ./...
# Run benchmarks
FETCHML_NATIVE_LIBS=1 go test -bench=. ./tests/benchmarks/
```
## Build Options
```bash
# Debug build with AddressSanitizer
cd native/build && cmake .. -DCMAKE_BUILD_TYPE=Debug -DENABLE_ASAN=ON
# Release build (optimized)
cd native/build && cmake .. -DCMAKE_BUILD_TYPE=Release
# Build specific library
cd native/build && make queue_index
```
## Architecture
### Design Principles
1. **Selective optimization**: Only 2 libraries out of 80+ profiled functions
2. **Batch-first APIs**: Minimize CGo overhead (~100ns/call)
3. **Zero-allocation hot paths**: Arena allocators, no malloc in critical sections
4. **C ABI for CGo**: Simple C structs, no C++ exceptions across boundary
5. **Cross-platform**: Runtime SIMD detection (ARMv8 / x86_64 SHA-NI)
### CGo Integration
```go
// #cgo LDFLAGS: -L${SRCDIR}/../../native/build -lqueue_index
// #include "../../native/queue_index/queue_index.h"
import "C"
```
### Error Handling
- C functions return `-1` for errors, positive values for success
- Use `qi_last_error()` / `fh_last_error()` for error messages
- Go code checks `rc < 0` not `rc != 0`
## When to Add New C++ Libraries
**DO implement when:**
- Profile shows >90% syscall overhead
- Batch operations amortize CGo cost
- SIMD can provide 3x+ speedup
- Memory pressure is critical
**DON'T implement when:**
- Speedup <2x (CGo overhead negates gains)
- Single-file operations (per-call overhead too high)
- Team <3 backend engineers (maintenance burden)
- Complex error handling required
## History
**Implemented:**
- queue_index: Binary priority queue replacing JSON filesystem queue
- dataset_hash: SIMD SHA256 for artifact verification
**Deferred:**
- task_json_codec: 2-3x speedup not worth maintenance (small team)
- artifact_scanner: Go filepath.Walk faster for typical workloads
- streaming_io: Complexity exceeds benefit without io_uring
## Maintenance
**Build verification:**
```bash
make native-build
FETCHML_NATIVE_LIBS=1 make test
```
**Adding new library:**
1. Create subdirectory with CMakeLists.txt
2. Implement C ABI in `.h` / `.cpp` files
3. Add to root CMakeLists.txt
4. Create Go bridge in `internal/`
5. Add benchmarks in `tests/benchmarks/`
6. Document in this README
## Troubleshooting
**Library not found:**
- Ensure `native/build/lib*.dylib` (macOS) or `.so` (Linux) exists
- Check `LD_LIBRARY_PATH` or `DYLD_LIBRARY_PATH`
**CGo undefined symbols:**
- Verify C function names match exactly (no name mangling)
- Check `#include` paths are correct
- Rebuild: `make native-clean && make native-build`
**Performance regression:**
- Verify `FETCHML_NATIVE_LIBS=1` is set
- Check benchmark: `go test -bench=BenchmarkQueue -v`
- Profile with: `go test -bench=. -cpuprofile=cpu.prof`