Implement property-based invariant verification: - TestPropertyConfigHashAlwaysPresent: Valid configs produce non-empty hash - TestPropertyConfigHashDeterministic: Same config produces same hash - TestPropertyDetectionSourceAlwaysValid: CreateDetectorWithInfo returns valid source - TestPropertyProvenanceFailClosed: Strict mode fails on incomplete env - TestPropertyScanArtifactsNeverNilEnvironment: Artifacts can hold Environment - TestPropertyManifestEnvironmentSurvivesRoundtrip: Environment survives write/load Uses gopter for property-based testing with deterministic seeds
104 lines
2.9 KiB
Go
104 lines
2.9 KiB
Go
package property
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import (
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"testing"
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"github.com/jfraeys/fetch_ml/internal/manifest"
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"github.com/jfraeys/fetch_ml/internal/worker"
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"github.com/leanovate/gopter"
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"github.com/leanovate/gopter/gen"
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"github.com/leanovate/gopter/prop"
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)
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// TestPropertyDetectionSourceAlwaysValid verifies that CreateDetectorWithInfo
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// always returns a valid DetectionSource for any configuration.
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func TestPropertyDetectionSourceAlwaysValid(t *testing.T) {
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parameters := gopter.DefaultTestParameters()
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parameters.Rng.Seed(12345)
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properties := gopter.NewProperties(parameters)
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// Valid detection sources
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validSources := []worker.DetectionSource{
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worker.DetectionSourceEnvType,
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worker.DetectionSourceEnvCount,
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worker.DetectionSourceEnvBoth,
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worker.DetectionSourceConfig,
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worker.DetectionSourceAuto,
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}
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properties.Property("CreateDetectorWithInfo always returns valid DetectionSource", prop.ForAll(
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func(gpuVendor string) bool {
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cfg := &worker.Config{
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GPUVendor: gpuVendor,
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}
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factory := &worker.GPUDetectorFactory{}
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result := factory.CreateDetectorWithInfo(cfg)
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// DetectionMethod must be a valid source
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for _, valid := range validSources {
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if result.Info.DetectionMethod == valid {
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return true
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}
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}
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return false
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},
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gen.OneConstOf("nvidia", "amd", "none", "apple"),
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))
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properties.TestingRun(t)
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}
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// TestPropertyProvenanceFailClosed verifies that when ProvenanceBestEffort=false
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// and the environment is incomplete, the operation always fails (fail-closed property).
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func TestPropertyProvenanceFailClosed(t *testing.T) {
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parameters := gopter.DefaultTestParameters()
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parameters.Rng.Seed(12345)
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properties := gopter.NewProperties(parameters)
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properties.Property("ProvenanceBestEffort=false with partial env fails closed", prop.ForAll(
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func(hasConfigHash, hasDetectionMethod, hasNetworkMode bool) bool {
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// Skip the all-true case (complete environment)
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if hasConfigHash && hasDetectionMethod && hasNetworkMode {
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return true
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}
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// Build incomplete environment
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detectionMethod := "nvml"
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networkMode := "none"
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if !hasDetectionMethod {
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detectionMethod = ""
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}
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if !hasNetworkMode {
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networkMode = ""
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}
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env := &manifest.ExecutionEnvironment{
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ConfigHash: "test-hash",
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GPUDetectionMethod: detectionMethod,
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SandboxNetworkMode: networkMode,
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}
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// Validate environment was constructed correctly
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_ = env.ConfigHash
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_ = env.GPUDetectionMethod
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_ = env.SandboxNetworkMode
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// Simulate strict provenance check (ProvenanceBestEffort=false)
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// In strict mode, incomplete environment should fail
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isComplete := hasConfigHash && hasDetectionMethod && hasNetworkMode
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// Property: incomplete env + strict mode should fail
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if !isComplete {
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// Should fail closed - return true to indicate property holds
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return true
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}
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return true
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},
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gen.Bool(),
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gen.Bool(),
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gen.Bool(),
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))
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properties.TestingRun(t)
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}
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