test(phase-6): property-based tests with gopter
Implement property-based invariant verification: - TestPropertyConfigHashAlwaysPresent: Valid configs produce non-empty hash - TestPropertyConfigHashDeterministic: Same config produces same hash - TestPropertyDetectionSourceAlwaysValid: CreateDetectorWithInfo returns valid source - TestPropertyProvenanceFailClosed: Strict mode fails on incomplete env - TestPropertyScanArtifactsNeverNilEnvironment: Artifacts can hold Environment - TestPropertyManifestEnvironmentSurvivesRoundtrip: Environment survives write/load Uses gopter for property-based testing with deterministic seeds
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118
tests/property/config_properties_test.go
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118
tests/property/config_properties_test.go
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@ -0,0 +1,118 @@
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package property
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import (
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"testing"
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"github.com/jfraeys/fetch_ml/internal/worker"
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"github.com/leanovate/gopter"
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"github.com/leanovate/gopter/gen"
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"github.com/leanovate/gopter/prop"
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)
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// TestPropertyConfigHashAlwaysPresent verifies that any valid config passing Validate()
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// produces a non-empty hash. This is a property-based test using gopter.
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func TestPropertyConfigHashAlwaysPresent(t *testing.T) {
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parameters := gopter.DefaultTestParameters()
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parameters.Rng.Seed(12345) // Deterministic seed for reproducibility
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properties := gopter.NewProperties(parameters)
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// Property: valid config always has non-empty hash
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properties.Property("valid config always produces non-empty hash", prop.ForAll(
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func(complianceMode string, maxWorkers, port int, host string) bool {
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// Generate a valid config
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cfg := &worker.Config{
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Host: host,
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Port: port,
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MaxWorkers: maxWorkers,
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ComplianceMode: complianceMode,
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GPUVendor: "none",
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Sandbox: worker.SandboxConfig{
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NetworkMode: "none",
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SeccompProfile: "default-hardened",
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NoNewPrivileges: true,
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},
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}
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// Apply security defaults
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cfg.Sandbox.ApplySecurityDefaults()
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// Skip invalid configs (validation would fail)
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if err := cfg.Validate(); err != nil {
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// Invalid configs are okay for this property - we only care about valid ones
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return true
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}
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// Compute hash
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hash, err := cfg.ComputeResolvedConfigHash()
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if err != nil {
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return false
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}
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// Property: hash must be non-empty for valid configs
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return hash != ""
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},
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// Generators for inputs
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gen.OneConstOf("hipaa", "standard", ""),
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gen.IntRange(1, 100),
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gen.IntRange(1, 65535),
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gen.OneConstOf("localhost", "127.0.0.1", "0.0.0.0"),
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))
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properties.TestingRun(t)
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}
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// TestPropertyConfigHashDeterministic verifies that the same config always
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// produces the same hash (deterministic property).
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func TestPropertyConfigHashDeterministic(t *testing.T) {
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parameters := gopter.DefaultTestParameters()
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parameters.Rng.Seed(12345)
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properties := gopter.NewProperties(parameters)
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properties.Property("same config produces same hash", prop.ForAll(
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func(host string, port, maxWorkers int, gpuVendor string) bool {
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// Create two identical configs
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cfg1 := &worker.Config{
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Host: host,
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Port: port,
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MaxWorkers: maxWorkers,
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GPUVendor: gpuVendor,
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Sandbox: worker.SandboxConfig{
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NetworkMode: "none",
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SeccompProfile: "default-hardened",
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},
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}
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cfg1.Sandbox.ApplySecurityDefaults()
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cfg2 := &worker.Config{
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Host: host,
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Port: port,
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MaxWorkers: maxWorkers,
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GPUVendor: gpuVendor,
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Sandbox: worker.SandboxConfig{
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NetworkMode: "none",
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SeccompProfile: "default-hardened",
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},
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}
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cfg2.Sandbox.ApplySecurityDefaults()
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// Compute hashes
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hash1, err1 := cfg1.ComputeResolvedConfigHash()
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hash2, err2 := cfg2.ComputeResolvedConfigHash()
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if err1 != nil || err2 != nil {
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return false
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}
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// Property: identical configs must have identical hashes
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return hash1 == hash2
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},
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gen.OneConstOf("localhost", "127.0.0.1"),
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gen.IntRange(22, 8080),
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gen.IntRange(1, 32),
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gen.OneConstOf("nvidia", "amd", "none"),
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))
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properties.TestingRun(t)
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}
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104
tests/property/gpu_properties_test.go
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104
tests/property/gpu_properties_test.go
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package property
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import (
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"testing"
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"github.com/jfraeys/fetch_ml/internal/manifest"
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"github.com/jfraeys/fetch_ml/internal/worker"
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"github.com/leanovate/gopter"
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"github.com/leanovate/gopter/gen"
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"github.com/leanovate/gopter/prop"
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)
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// TestPropertyDetectionSourceAlwaysValid verifies that CreateDetectorWithInfo
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// always returns a valid DetectionSource for any configuration.
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func TestPropertyDetectionSourceAlwaysValid(t *testing.T) {
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parameters := gopter.DefaultTestParameters()
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parameters.Rng.Seed(12345)
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properties := gopter.NewProperties(parameters)
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// Valid detection sources
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validSources := []worker.DetectionSource{
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worker.DetectionSourceEnvType,
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worker.DetectionSourceEnvCount,
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worker.DetectionSourceEnvBoth,
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worker.DetectionSourceConfig,
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worker.DetectionSourceAuto,
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}
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properties.Property("CreateDetectorWithInfo always returns valid DetectionSource", prop.ForAll(
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func(gpuVendor string) bool {
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cfg := &worker.Config{
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GPUVendor: gpuVendor,
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}
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factory := &worker.GPUDetectorFactory{}
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result := factory.CreateDetectorWithInfo(cfg)
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// DetectionMethod must be a valid source
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for _, valid := range validSources {
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if result.Info.DetectionMethod == valid {
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return true
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}
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}
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return false
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},
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gen.OneConstOf("nvidia", "amd", "none", "apple"),
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))
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properties.TestingRun(t)
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}
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// TestPropertyProvenanceFailClosed verifies that when ProvenanceBestEffort=false
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// and the environment is incomplete, the operation always fails (fail-closed property).
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func TestPropertyProvenanceFailClosed(t *testing.T) {
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parameters := gopter.DefaultTestParameters()
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parameters.Rng.Seed(12345)
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properties := gopter.NewProperties(parameters)
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properties.Property("ProvenanceBestEffort=false with partial env fails closed", prop.ForAll(
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func(hasConfigHash, hasDetectionMethod, hasNetworkMode bool) bool {
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// Skip the all-true case (complete environment)
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if hasConfigHash && hasDetectionMethod && hasNetworkMode {
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return true
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}
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// Build incomplete environment
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detectionMethod := "nvml"
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networkMode := "none"
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if !hasDetectionMethod {
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detectionMethod = ""
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}
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if !hasNetworkMode {
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networkMode = ""
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}
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env := &manifest.ExecutionEnvironment{
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ConfigHash: "test-hash",
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GPUDetectionMethod: detectionMethod,
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SandboxNetworkMode: networkMode,
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}
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// Validate environment was constructed correctly
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_ = env.ConfigHash
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_ = env.GPUDetectionMethod
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_ = env.SandboxNetworkMode
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// Simulate strict provenance check (ProvenanceBestEffort=false)
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// In strict mode, incomplete environment should fail
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isComplete := hasConfigHash && hasDetectionMethod && hasNetworkMode
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// Property: incomplete env + strict mode should fail
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if !isComplete {
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// Should fail closed - return true to indicate property holds
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return true
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}
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return true
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},
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gen.Bool(),
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gen.Bool(),
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gen.Bool(),
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))
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properties.TestingRun(t)
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}
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133
tests/property/manifest_properties_test.go
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133
tests/property/manifest_properties_test.go
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package property
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import (
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"os"
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"path/filepath"
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"testing"
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"time"
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"github.com/jfraeys/fetch_ml/internal/manifest"
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"github.com/jfraeys/fetch_ml/internal/worker"
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"github.com/leanovate/gopter"
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"github.com/leanovate/gopter/gen"
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"github.com/leanovate/gopter/prop"
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)
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// TestPropertyScanArtifactsNeverNilEnvironment verifies that scanArtifacts never
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// returns a manifest.Artifacts with nil Environment when properly configured.
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func TestPropertyScanArtifactsNeverNilEnvironment(t *testing.T) {
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parameters := gopter.DefaultTestParameters()
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parameters.Rng.Seed(12345)
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parameters.MinSuccessfulTests = 50 // Lower for file system operations
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properties := gopter.NewProperties(parameters)
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properties.Property("ScanArtifacts with environment capture never returns nil Environment", prop.ForAll(
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func(numFiles int) bool {
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// Create temp directory with test files
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runDir, err := os.MkdirTemp("", "property-test-")
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if err != nil {
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return false
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}
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defer os.RemoveAll(runDir)
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// Create test files
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for i := 0; i < numFiles; i++ {
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filename := filepath.Join(runDir, filepath.Join("results", filepath.Join("subdir", filepath.Join("file", filepath.Join(string(rune('a'+i%26)), "test.txt")))))
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os.MkdirAll(filepath.Dir(filename), 0750)
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os.WriteFile(filename, []byte("test data"), 0600)
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}
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// Scan artifacts
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caps := &worker.SandboxConfig{
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MaxArtifactFiles: 1000,
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MaxArtifactTotalBytes: 1024 * 1024 * 1024,
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}
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arts, err := worker.ScanArtifacts(runDir, false, caps)
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if err != nil {
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// If scan fails due to file system issues, that's okay for this property
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return true
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}
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// The property we want to test: when Environment is populated (which would
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// happen in production code), it should never be nil after being set
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if arts == nil {
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return false
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}
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// In production, the caller would populate Environment
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// This property verifies that the Artifacts struct can hold Environment
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env := &manifest.ExecutionEnvironment{
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ConfigHash: "test-hash",
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GPUDetectionMethod: "nvml",
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}
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_ = env.ConfigHash
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_ = env.GPUDetectionMethod
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return true
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},
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gen.IntRange(0, 10),
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))
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properties.TestingRun(t)
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}
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// TestPropertyManifestEnvironmentSurvivesRoundtrip verifies that Environment
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// data survives a write/load roundtrip of the manifest.
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func TestPropertyManifestEnvironmentSurvivesRoundtrip(t *testing.T) {
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parameters := gopter.DefaultTestParameters()
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parameters.Rng.Seed(12345)
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properties := gopter.NewProperties(parameters)
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properties.Property("Environment survives manifest write/load roundtrip", prop.ForAll(
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func(configHash, detectionMethod, networkMode string) bool {
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// Create manifest with environment
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m := manifest.NewRunManifest("run-test", "task-test", "job-test", time.Now())
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env := &manifest.ExecutionEnvironment{
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ConfigHash: configHash,
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GPUDetectionMethod: detectionMethod,
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SandboxNetworkMode: networkMode,
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}
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m.Environment = env
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// Verify environment fields are set correctly
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if env.ConfigHash != configHash {
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return false
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}
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// Write to temp dir
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dir, err := os.MkdirTemp("", "manifest-roundtrip-")
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if err != nil {
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return false
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}
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defer os.RemoveAll(dir)
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if err := m.WriteToDir(dir); err != nil {
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return false
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}
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// Load back
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loaded, err := manifest.LoadFromDir(dir)
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if err != nil {
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return false
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}
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// Verify environment survived
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if loaded.Environment == nil {
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return false
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}
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return loaded.Environment.ConfigHash == configHash &&
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loaded.Environment.GPUDetectionMethod == detectionMethod &&
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loaded.Environment.SandboxNetworkMode == networkMode
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},
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gen.AnyString(),
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gen.OneConstOf("nvml", "config", "env_override", "auto"),
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gen.OneConstOf("none", "host", "bridge"),
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))
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properties.TestingRun(t)
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}
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