Extracted from execution.go to focused packages: 1. internal/worker/gpu.go (60 lines) - gpuVisibleDevicesString() - GPU device string formatting - filterExistingDevicePaths() - Device path filtering - gpuVisibleEnvVarName() - GPU env var selection - Reuses GPUType constants from gpu_detector.go 2. internal/worker/execution/setup.go (108 lines) - SetupJobDirectories() - Job directory creation - CopyDir() - Directory tree copying - copyFile() - Single file copy helper 3. internal/worker/execution/snapshot.go (52 lines) - StageSnapshot() - Snapshot staging for jobs - StageSnapshotFromPath() - Snapshot staging from path Updated execution.go: - Removed 64 lines of GPU utilities (now in gpu.go) - Reduced from 1,082 to ~1,018 lines - Still contains main execution flow (runJob, executeJob, etc.) Build status: Compiles successfully
75 lines
1.7 KiB
Go
75 lines
1.7 KiB
Go
package worker
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import (
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"os"
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"strconv"
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"strings"
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)
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// gpuVisibleDevicesString constructs the visible devices string from config
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func gpuVisibleDevicesString(cfg *Config, fallback string) string {
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if cfg == nil {
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return strings.TrimSpace(fallback)
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}
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if len(cfg.GPUVisibleDeviceIDs) > 0 {
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parts := make([]string, 0, len(cfg.GPUVisibleDeviceIDs))
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for _, id := range cfg.GPUVisibleDeviceIDs {
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id = strings.TrimSpace(id)
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if id == "" {
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continue
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}
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parts = append(parts, id)
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}
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return strings.Join(parts, ",")
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}
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if len(cfg.GPUVisibleDevices) == 0 {
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return strings.TrimSpace(fallback)
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}
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parts := make([]string, 0, len(cfg.GPUVisibleDevices))
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for _, v := range cfg.GPUVisibleDevices {
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if v < 0 {
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continue
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}
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parts = append(parts, strconv.Itoa(v))
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}
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return strings.Join(parts, ",")
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}
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// filterExistingDevicePaths filters device paths that actually exist
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func filterExistingDevicePaths(paths []string) []string {
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if len(paths) == 0 {
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return nil
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}
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seen := make(map[string]struct{}, len(paths))
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out := make([]string, 0, len(paths))
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for _, p := range paths {
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p = strings.TrimSpace(p)
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if p == "" {
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continue
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}
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if _, ok := seen[p]; ok {
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continue
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}
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if _, err := os.Stat(p); err != nil {
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continue
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}
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seen[p] = struct{}{}
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out = append(out, p)
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}
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return out
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}
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// gpuVisibleEnvVarName returns the appropriate env var for GPU visibility
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func gpuVisibleEnvVarName(cfg *Config) string {
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if cfg == nil {
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return "CUDA_VISIBLE_DEVICES"
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}
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switch strings.ToLower(strings.TrimSpace(cfg.GPUVendor)) {
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case "amd":
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return "HIP_VISIBLE_DEVICES"
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case string(GPUTypeApple), string(GPUTypeNone):
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return ""
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default:
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return "CUDA_VISIBLE_DEVICES"
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}
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}
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